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> Notas adicionales sobre las reglas..., Extraidas de gamesboardgeek
kwyjibo
Posted: September 26, 2008 23:34
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Pues eso, en esta página, hay algunas puntualizaciones interesantes, las corto y las pego aqui, para cometnarlas entre todos:

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• When attacking the death stat, the Force bonus is added to the dice total, not per die. So, if you are attacking with three troops, and the bonus is currently at +1 on the Force Meter, the bonus is +1 to your total die roll. There are many combinations of ships and cards like “Use the Force”, “The Secret Plans”, “Great Shot”, “Stay on Target”, and “One in a Million” that greatly increase the Rebel’s odds in attacking the Death Star and since there is no limit to how many cards you can hold, you can save them all for a decisive strike if you want to.

• If you fail to destroy the deathstar, you may attack it again. This still counts as being part of the same invasion. The attacker does not lose his ships, as page 18 rules for attacking the Death Star say only that the attacking troops are eliminated.

• The Death Star is a moon-sized space station that is not affected by asteroid fields. It can move through, pass over or even occupy the space of an asteroid field.

• In a 2 or 4 player game, each player is limited to 9 ships (3 of each type)

• The faction decks should NOT be recycled when they are gone. When there are no cards left in your deck, you must continue the game without drawing any cards.

• If the Rebellion is eliminated, the Empire should win, regardless of who eliminates them, and vice versa. However, in a situation where there could be 2 winners (the Hutts take their 10th resource planet by eliminating the last Rebel forces on that planet) the winner would be the player whose turn it currently is. So, the Hutts would win in that situation.

• An invasion refers to the planet being invaded and not the planets from which you are invading. Cards refering to "the invasion" are meant only for the specific invasion of that star system in question when the card is played (even when the defending system is attacked by different systems). You can come back to an earlier invasion (with the same attacking territory or a different attacking territory) but it is all considered one invasion, therefore any cards that were in effect still are.

• You collect the region bonus if you occupy all the remaining “undestroyed” planets in a region.

• The shield generator and sarlac pit cards say that their effects last until the player loses all troops in one battle. Can these cards stay in play for more than one person's turn if it takes that long for the player who played them to meet that condition?
o You may only use these cards for one turn

• Empire can destroy his own planets. If there is a base there, it would be the same as if the Hutts captured the planet which states that the Imperials would have to relocate the captured base. The Hutts have the option of showing it to the rebels or not. This would be the same for the Imperials (which they would opt to never show it ) and relocate the base. This would be a good idea to relocate the base if the rebels are getting near. The rebels may say it is an advantage but it isn't in the fact you are using a card that could be used somewhere else- even on them. Once the card is used that's it for the entire game so it really isn't an advantage either way. Also any Imperial armies on the planet are sacrificed (for the good of the Cause ).

• There is no hand limit

• You can only trade in one set of cards a turn.

• the Rebels control all of the Core worlds, what happens if I move the Death Star into a system there but don't destroy the planet:
o The Death Star can only be used for two things:
o 1 - A planet controlled by the Empire that contains the Death Star cannot be attacked.
o 2 - The Death Star can destroy the planet it is on with the use of the proper card.
o So, the Rebels would get the region bonus.

• The Rebels and Imperials get only the listed number of starting armies total (not per army color). The second set of armies is only used during play if there aren't enough pieces left in the first color to place reinforcements.

• "You may move any additional troops and ships onto the planet as well" I'm guessing they mean from the recent attacking planet and not from other adjacent planets.
o Yes. Page 8: "You can attack from any one planet..." (emphasis added) and page 9, the Changing Attacking Planets During an Invasion paragraph.

• Page 18: "The Hutt player may choose to try and destroy the Death Star. He may do this because the Death Star is blocking his path..."
o Q. Does the Death Star keep the Hutts from fortifying or attacking if it occupies their planet? Where in the rules does it state this.
o The Death Star only prevents attacks against an Imperial-controlled planet it occupies (page 14). There's no rule that the Death Star itself blocks fortification moves into or through (or prevents attacks against) Rebel or Hutt controlled planets.
o Presumably the "blocking his [the Hutts] path" refers to the Death Star occupying an Imperial-controlled planet that the Hutts want to attack (since the Hutts have no Force Meter incentive to take on the Death Star).

• Ships are destroyed if the accompanying troops are destroyed. This applies to attacking or defending ships.

• If the planet is controlled by the Empire, you can't attack the Imperial troops:
o "Defensively, a planet controlled by the Empire that contains the Death Star cannot be attacked until the Death Star is moved or destroyed." -- page 14, Placing the Death Star

• Is attacking the Death Star an invasion? If yes: Is attacking the planet the Death Star was located on after blowing it up a different invasion?
o Two seperate invasions.

• Empire faction card "Grand Moff": Can the Imperial base token be moved to a planet which already contains one?
o Only if you have no other choice.

• Is attacking the Deathstar considered an invasion?
o Yes. It's actually called an "invasion" at one point.

• After destroying the Deathstar, does a player have to proceed with at least one attack on the planet the Deathstar was on?
o No

• When the deathstar blows up a planet, and an asteroid field is placed down, where does the Deathstar go?
o Remains on the asteroid field.

• What happens if the empire player parks the deathstar on a planet controlled by another player? Example: The empire places it on a planet controlled by the Hutts, and there are 5 hutt armies on that planet. Can those hutt armies move out on their next turn or do they have to attack the Deathstar first in order to do so?
o We would allow 4 of the 5 Hutts to leave the planet during Step 6: Troop Fortification. On page 14, the rules say "that the Death Star has 2 functions" (preventing attacks against the Empire-controlled planet it occupies and destroying planets). No other effects are mentioned anywhere in the rules. There's a comment on page 18 that the Hutt player may wish to try to destroy the Death Star because it's "blocking his path". But, absent any support elsewhere in the rules, we inferred that this simply means the DS occupies an Empire-controlled planet that the Hutt needs to capture to in order to reach other Resource planets.

• Rebel Great Shot card - use-for-one-dice-roll-and-discard
• Rebel Stay on Target card - use-for-one-dice-roll-and-discard
• Rebel Secret Plans card - remain in effect for each successive attack.
• Hutts Bounty Hunters card - remain in effect for each successive attack.




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kesdaf
Posted: September 27, 2008 01:37
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Lo secundo






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Warn: (4%) X----




QUOTE
• An invasion refers to the planet being invaded and not the planets from which you are invading. Cards refering to "the invasion" are meant only for the specific invasion of that star system in question when the card is played (even when the defending system is attacked by different systems). You can come back to an earlier invasion (with the same attacking territory or a different attacking territory) but it is all considered one invasion, therefore any cards that were in effect still are.


Como dije antes por correo esta nota sobre la definición de invasión aumenta la efectividad de las cartas tanto en ataque como en defensa.

Bueno y no se si fue en esa pagina o en otra donde decía que la estrella de la muerte podía destruir un planeta controlado por el imperio, por motivos estratégicos, y eso es algo que podría ordenar el emperador Palpatin y que lo ejecutase Anakin.
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Marzal
Posted: September 28, 2008 17:21
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Kicking the Balls



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Me he bajado en PDF un manual del RISK OT, y si es el mismo deja bastante claro algunas cosas una de ellas esta misma. Desde esto que os pego a lo siguente que sigue en el manual es bastante explicito:

AN INVASION
In between battles, you can change the
planet from which you are attacking and
continue the invasion from a different,
adjacent planet. What you cannot do is
battle with troops from different planets
at the same time. During one battle,
all of your troops must be from the
same planet.




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¿Dónde está mi Aurora? matarilerilerile
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kwyjibo
Posted: September 28, 2008 18:35
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Soy un Dios dorado



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Pero, como dije en la barbacoa, no tiene sentido que que afecte a mas de un planeta. Me explico, en el caso del defensor, es logico pensar que una carta, le afecte a ese planeta, hasta final del turno, pongamos por ejemplo, un +1 en todos los dados, pero no asi en el atacante, ya que entonces esa carta afectaria a cualquier planeta de los suyos que atacase... Lo cual seria muucha ventaja.




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